No se puede instalar Android Emulator a través de Android Studio en una MacBook Pro M1

21 minutos de lectura

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señor frio

Fui a “Administrador de SDK” en mi MacBook Pro M1de Android Studio para instalar Android Emulator, pero recibí este error:

Packages to install: - Android Emulator (emulator)


Preparing "Install Android Emulator (revision: 31.3.10)".
Downloading https://dl.google.com/android/repository/emulator-darwin_aarch64-8807927.zip
This download could not be finalized from the interim state. Retrying without caching.
Downloading https://dl.google.com/android/repository/emulator-darwin_aarch64-8807927.zip
Failed packages:
 - Android Emulator (emulator)

¿Cómo puedo arreglar esto? He intentado reinstalarlo muchas veces, pero sigue sin funcionar.

  • Teniendo exactamente el mismo problema. Mi intento de instalación ni siquiera mostrará: Failed packages: - Android Emulator (emulator) Está indefinidamente atascado en: Downloading https://dl.google.com/android/repository/emulator-darwin_aarch64-8807927.zip Supongo que el problema tiene algo que ver específicamente con el chip M1. Puede que esté equivocado, pero no me sorprendería. Encontré este enlace, podría ayudar: https://stackoverflow.com/questions/65016541/android-emulator-doesnt-work-on-apple-m1-chip

    – teslaputs

    16 de agosto a las 0:59


  • El mismo problema. Intenté leer la fuente de github.com/JetBrains/android/blob/master/android/src/com/…, que es donde aparece el error “no se pudo finalizar desde el estado provisional”. Creo que esto es probablemente un mal empujón, o un mal caché en alguna parte. Estoy bastante seguro de que este flujo solía funcionar en mi M1.

    –Mori Bellamy

    16 de agosto a las 1:59

  • mismo problema aquí también. Primera vez que instalo Android Studio en M1 pro. Me encontré exactamente con el mismo problema.

    – Dinesh

    16 de agosto a las 3:13

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Dinesh

Basado en el boleto La descarga de la actualización del emulador de Android falla en Mac Mini M1 con Android Studio e IntelliJ IDEA Ultimate, Google solucionó el problema. La siguiente solución alternativa ya no es necesaria.


Para limpiar y empezar de nuevo:

  1. Desinstalar Android Studio

  2. Eliminar toda la configuración existente

    rm -rf ~/.android \
           ~/Library/Application\ Support/Google/AndroidStudio2021.2 \
           ~/Library/Android
    
  3. Instale Android Studio usando JetBrains Toolbox.

    Ingrese la descripción de la imagen aquí

  4. Vuelva a hacer el asistente de inicio.


Tuve que instalar manualmente el emulador de Android como solución alternativa. Aquí están los pasos que seguí:

  1. En el asistente donde se bloquea la descarga, presione Cancelar y Finalizar.

  2. Siga las instrucciones especificadas aquí.
    https://developer.android.com/studio/emulator_archive

    Nota para los pasos 5 y 6: no tenía un package.xmlasí que acabo de crear uno con los siguientes contenidos, con la versión actualizada a 31.3.10:

    paquete.xml

     <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
     <ns2:repository
         xmlns:ns2="http://schemas.android.com/repository/android/common/01"
         xmlns:ns3="http://schemas.android.com/sdk/android/repo/addon2/01"
         xmlns:ns4="http://schemas.android.com/sdk/android/repo/sys-img2/01"
         xmlns:ns5="http://schemas.android.com/repository/android/generic/01"
         xmlns:ns6="http://schemas.android.com/sdk/android/repo/repository2/01">
         <license id="android-sdk-license" type="text">Terms and Conditions
     This is the Android Software Development Kit License Agreement
     1. Introduction
     1.1 The Android Software Development Kit (referred to in the License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK.
     1.2 "Android" means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: http://source.android.com/, as updated from time to time.
     1.3 A "compatible implementation" means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website (http://source.android.com/compatibility) and which may be updated from time to time; and (ii) successfully passes the Android Compatibility Test Suite (CTS).
     1.4 "Google" means Google Inc., a Delaware corporation with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States.
     2. Accepting the License Agreement
     2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement.
     2.2 By clicking to accept, you hereby agree to the terms of the License Agreement.
     2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK.
     2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.
     3. SDK License from Google
     3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android.
     3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose.
     3.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. "Intellectual Property Rights" means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you.
     3.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not: (a) copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK; or (b) load any part of the SDK onto a mobile handset or any other hardware device except a personal computer, combine any part of the SDK with other software, or distribute any software or device incorporating a part of the SDK.
     3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement.
     3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you.
     3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features.
     3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.
     4. Use of the SDK by You
     4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under the License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications.
     4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) the License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries).
     4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so.
     4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier.
     4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so.
     4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.
     5. Your Developer Credentials
     5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.
     6. Privacy and Information
     6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected.
     6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy.
     7. Third Party Applications
     7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources.
     7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners.
     7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, the License Agreement does not affect your legal relationship with these third parties.
     8. Using Android APIs
     8.1 Google Data APIs
     8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service.
     8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so.
     9. Terminating the License Agreement
     9.1 The License Agreement will continue to apply until terminated by either you or Google as set out below.
     9.2 If you want to terminate the License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials.
     9.3 Google may at any time, terminate the License Agreement with you if: (A) you have breached any provision of the License Agreement; or (B) Google is required to do so by law; or (C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated its relationship with Google or ceased to offer certain parts of the SDK to you; or (D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country in which you are resident or from which you use the service, or the provision of the SDK or certain SDK services to you by Google is, in Google's sole discretion, no longer commercially viable.
     9.4 When the License Agreement comes to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst the License Agreement has been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall continue to apply to such rights, obligations and liabilities indefinitely.
     10. DISCLAIMER OF WARRANTIES
     10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE SDK IS PROVIDED "AS IS" AND "AS AVAILABLE" WITHOUT WARRANTY OF ANY KIND FROM GOOGLE.
     10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE.
     10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     11. LIMITATION OF LIABILITY
     11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.
     12. Indemnification
     12.1 To the maximum extent permitted by law, you agree to defend, indemnify and hold harmless Google, its affiliates and their respective directors, officers, employees and agents from and against any and all claims, actions, suits or proceedings, as well as any and all losses, liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or accruing from (a) your use of the SDK, (b) any application you develop on the SDK that infringes any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy, and (c) any non-compliance by you with the License Agreement.
     13. Changes to the License Agreement
     13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.
     14. General Legal Terms
     14.1 The License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK.
     14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google.
     14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of the License Agreement is invalid, then that provision will be removed from the License Agreement without affecting the rest of the License Agreement. The remaining provisions of the License Agreement will continue to be valid and enforceable.
     14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the License Agreement.
     14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE.
     14.6 The rights granted in the License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party.
     14.7 The License Agreement, and your relationship with Google under the License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction.
     November 20, 2015</license>
    
     <localPackage path="emulator" obsolete="false">
         <type-details
             xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:type="ns5:genericDetailsType"/>
             <revision>
                 <major>31</major>
                 <minor>3</minor>
                 <micro>10</micro>
             </revision>
             <display-name>Android Emulator</display-name>
             <uses-license ref="android-sdk-license"/>
             <dependencies>
                 <dependency path="patcher;v4"/>
                 <dependency path="tools">
                     <min-revision>
                         <major>25</major>
                         <minor>3</minor>
                     </min-revision>
                 </dependency>
             </dependencies>
         </localPackage>
     </ns2:repository>
    
  3. Reinicie el estudio de Android.

  4. ¡Voila! Ahora debería ver Android Emulator 31.3.10 instalado.

    No se puede instalar Android Emulator a través de Android Studio en una MacBook Pro M1

  • ¿Conseguiste saltarte el asistente de instalación? Después de reiniciar, el emulador está instalado pero el asistente de configuración se abre primero.

    – Petr Nymsa

    16 ago a las 18:57

  • Vea cómo puede omitir eso aquí: stackoverflow.com/a/39880185/8490117 En caso de que el enlace no se cargue, aquí está la respuesta En caso de que el enlace no se cargue, aquí está la respuesta Para deshabilitar la “Descarga de componentes” al inicio, – Ir al directorio de instalación de Android Studio. – Allí encontrarás una carpeta llamada “bin”. – Dentro de esta carpeta hay un archivo llamado “idea.properties”. – Abra este archivo y agregue la siguiente línea al final del archivo: desactivar.android.first.run=true

    –Yonko Kilasi

    17 de agosto a las 3:45


  • No se puede crear un dispositivo virtual a través del administrador de dispositivos. Al hacer clic en el siguiente, se muestra No hay emulador instalado y al hacer clic en Instalar emulador no hace nada.

    – mazaherm

    17 de agosto a las 16:38

  • Gracias por la ayuda. ¡Funciona en el chip M1 Pro!

    – Alexey Shtanko

    18 de agosto a las 12:34

  • Debería arreglarse ahora issuetracker.google.com/issues/242575308?pli=1

    – Petr Nymsa

    19 de agosto a las 8:16

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craig

Estoy teniendo el mismo problema. Mi teoría descabellada es que el instalador está buscando la versión del emulador del 3 de agosto de 2022, pero la URL está descargando la versión del emulador del 8 de julio de 2022. Las compilaciones de mayo y julio tienen diferentes nombres de archivo/URL para descargar, pero las de julio y agosto parecen tener el mismo nombre de archivo. Esto parece un error del equipo de desarrollo de Android. Encontré una lista de nombres de archivo, sumas de verificación y descripciones para estos archivos este esta lista.

Creo que estamos atascados hasta que el equipo de Android Studio corrija esta URL para descargar la versión del emulador del 3 de agosto.

Parece que hay una solución disponible aquí para forzar el uso de un emulador más antiguo: Archivos de descarga del emulador

  • Debido al hecho de que no se instaló todo el emulador a través de Android Studio, estoy atascado en el paso 5 Paste the package.xml file from the emulator_original directory into the new emulator directory. ya que no tengo un archivo package.xml (el directorio emulator_original está vacío). ¿Sabes dónde puedo encontrar un ejemplo del archivo package.xml?

    – Jay

    16 ago a las 10:03

  • Aquí está un package.xml ejemplo que copié de mi vieja laptop pastebin.com/SnSLWrV4

    – jjenzz

    16 de agosto a las 14:28

  • Además, debe reiniciar su computadora después de eso 🙂 (en mi caso, no funcionaba antes de eso)

    – ing

    17 de agosto a las 6:59

avatar de usuario
papá holandés

lo instalé Esta versión de Android Estudio. Instaló el SDK.

Luego cerré y eliminé este. Y descargué la última versión y funcionó.

  • Hmm… de verdad… Parece que esto ni siquiera es compatible con el chip Apple M1.

    – Dinesh

    16 de agosto a las 13:27

  • ¿Dónde conseguiste este enlace?

    – qwr

    18 de agosto a las 2:53

  • Sitio web del estudio de Android

    – Papá holandés

    19 de agosto a las 3:07

avatar de usuario
Mori Bellamy

Otras respuestas han dado información útil.

Solo quiero comentar que el equipo de Android Studio está rastreando este problema en La descarga de la actualización del emulador de Android falla en Mac Mini (M1) con Android Studio e IntelliJ IDEA Ultimate

avatar de usuario
juliaseid

Solo estoy agregando un par de consejos si elige instalar un emulador diferente mientras tanto:

  • Para optar por no participar en el asistente de configuración, haga clic en Cancelar cuando empieza Aparecerá una ventana emergente que le indicará que se recomienda utilizar el asistente de configuración. Desmarque la casilla de verificación aquí y será dirigido a Android Studio sin el asistente.
  • Publicaciones en este mismo escribe de edición de hace varios años sugirió entrar y editar archivos en la carpeta / bin. Eso probablemente no sea lo ideal.
  • En preferencias, verá que Android Studio reconoce que está usando un emulador desactualizado. Le pedirá que descargue y actualice. No lo hagas, porque terminarás en el mismo lugar en el que estabas antes.
  • AFAIK, no hay problema con tener 33.0.2 para SDK Platform-Tools y una versión anterior del emulador (fui con 31.2.9, el lanzamiento de marzo).

avatar de usuario
Pedro Mortensen

Tuve el mismo problema. Para solucionarlo, descargué una versión anterior de Android Studio usando este enlace.

Y luego descargué la versión compatible con el chip ARM M1 de Android Studio usando este enlace ¡Y funcionó! A continuación, puede eliminar la versión anterior de Android Studio.

avatar de usuario
Pedro Mortensen

Aquí hay una solución que funcionó para mí. Tengo un dispositivo físico en el que pruebo las aplicaciones y no necesito un emulador. Entonces, según esta respuesta, deshabilité la verificación de Android para la primera ejecución. Android Studio se abre como de costumbre y al crear un nuevo proyecto (ficticio), instala las versiones necesarias del SDK (no el emulador):

disable.android.first.run=true

Créditos completos y pasos a seguir: La primera ejecución de Android Studio se atascó en la ventana “Descarga de componentes”

¿Ha sido útil esta solución?